Blinn
基本解释
- n. 布林材质;模拟金属
英汉例句
- All other Blinn basic parameters are ignored.
所有其他的 Blinn 基本参数被忽略。 - Bettman,Stephan Blinn,Richard J.
制片:Gary M. - To create two specular highlights you must change the BLINN shader to MULTY-LAYER.
要创建双层高光你必须将着色器由blinn改为muti-layer。 - Two-dimensional texture mappings are summarized in this paper including Catmull algorithm and Blinn algorithm, two-step texture mapping, environment mapping and bump mapping.
在二维纹理方面,本文讨论了适用于参数曲面的Catmull算法与Blinn算法,适用于一般曲面的两步纹理映射技术,现已广为应用的环境纹理映射技术及凹凸纹理映射技术; - In this paper, the Bump Mapping which was created by Blinn in 1978 is introduced. Through the comparison of the Phong Shading with the Gouraud shading, this paper shows that the Bump Mapping is also the expansion of the shading technology.
介绍了Blinn于1978年提出的几何凹凸纹理映射技术(Bump Mapping)的实现原理,通过比较Phong shading(法向量插值明暗处理)和Gouraud shading(光亮度插值明暗处理)方法的不同,说明了Bump Mapping是法向量光亮度插值方法的一种扩展。